In our last lesson, we faced a hard truth: most real-world systems `Ax=b` have no solution. We redefined our goal: instead of trying to hit the unreachable target `b`, we will aim for the closest point to it that we *can* hit.
This closest point, we said, is the **orthogonal projection** of `b` onto the Column Space of `A`. Today, we build the geometric machinery to find that projection. We will start with the simplest case imaginable and build up to the general, powerful formula.